This course will train you to develop software for the games and entertainment industries. You'll learn to be an excellent programmer, using multiple languages, and working with sophisticated games engines, art resources and databases to develop computer games. An important aspect of the course is learning to work as a team member - this is heavily emphasised by the Games Industry - where it is common for teams of 50 or more people to be working on a games project.
This course is part of an agreed pathway into the BSc Games at UTS. Students who complete this course with a Credit grade average may be eligible to enter the BSc Games with advanced standing, with potentially only two years of study to complete their degree.
1 Year Full-time
- Applications for this course will open later in the year
Year 12 or equivalent. Preferrably with 3 unit maths and IT subjects in the HSC.
A TAFE Certificate III is deemed to be equivalent.
What will I be able to do when I finish this course?
You'll be one of the elite - a group of specialist programmers who can write sophisticated games software for use on PCs, handheld devices and consoles. You'll have very strong programming skills, a keen skill in crafting gameplay, you'll be used to working with game engines and sophisticated tools and utilities. You'll have strong practical skills in using the tools used by game animators and artists - so that you'll understand how the art team work, what they can do and how to communicate over game art assets. Most importantly, you'll put the team first, before your own ego or pride. That doesn't mean you won't be proud of your work - that is important, but you will learn that the game development business needs people who place the team goals first. You'll be a good communicator and presenter - able to explain to others some quite difficult concepts. Our goal is to prepare you to be work-ready.
Textbooks will be prescribed for this course. You could expect to have to pay for $300 - $500 worth of books per year. We make our choices carefully, considering the value and relevance of texts, as well as cost. We only prescribe texts if they are needed for your coursework.
Course Leader Details